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Grapple up to the top of the tower in the northwest for another Riddler Trophy (Arkham Island, East Riddle # 9). You'll soon be informed the Batmobile is in jeopardy. You can spend XP on Upgrades for your combat abilities and gadgets.Now outside, grapple up to the guard tower on the left and grab the Joker Interview Tape (Arkham Island, East Riddle #12). Certain upgrades will aid you in keeping your combo going, and some will even increase the amount of XP you earn. With a 10x or 20x combo you'll be gaining much more XP. When in combat, you'll receive XP for each takedown, with successive takedowns counting towards more XP due to the game's combo system. It pays to complete the Riddler's challenges. The latter should not be underestimated as a source of XP - Riddler Trophies, for instance, are worth 300 XP for each you find. You'll gain Experience (XP) which can be used to purchase Upgrades in two ways: fighting and Riddle solving. If you lose all your health, you'll be sent back to a previous checkpoint. To refill this, you'll need to gain Experience (XP) by fighting enemies. When you take damage, your health meter, a circle in the upper left of the screen, will decrease. You can also use your Batarang to temporarily stun armed enemies - either by using Corner Cover (crouch and approach a corner and you'll get a prompt) and staying out of sight, or by using a quick Batarang (double tap AIM) to stun a nearby weapon-wielding enemy in mid-fight. These moves are invaluable for dangerously armed enemies. You can also purchase upgrades that allow you to do things like quietly snatch enemies below you from your perch.
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From your perch above, you can do a number of attacks, like the Zip Kick, which will be prompted by a Batman symbol above targets below. Thus, it is often preferable to grapple to an area high above and make strikes tactically - and stealthily - to stay out of harm's way. Many enemies are armed with weapons that are dangerous even to Batman - like firearms. When an enemy grabs an object to use as a weapon, red lines will appear around his head. Instead of attack enemies with weapons directly - which they can use for defense - you'll need to stun them first.
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The CAPE STUN button can be used to stun enemies with weapons. This is not a good idea when in a group of several enemies, since it leaves you vulnerable - but it's certainly useful if you have the time to pull it off. When an enemy is knocked down, you can press CROUCH and COUNTER when prompted to perform a Ground Takedown.
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If someone spots his body, however, they will be tipped off to your presence, so keep an eye on the body to take additional enemies by surprise (or booby trap it with Explosive Gel). If an enemy doesn't spot you, you can take him out quietly so as not to alert nearby cronies. You can sneak by holding the CROUCH button. You can use the COUNTER button to take down enemies silently if you sneak up to them from behind. This will keep your combo going - and help you avoid taking damage. This is your chance to hit COUNTER for a counter attack.
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When enemies are about to strike you, your "bat sense" will tingle, and wavy lines will appear over the enemy. By doing this, you can increase your combo. If you watch Batman's animations closely, you'll learn to recognize when to time your taps so Batman won't flub a punch. Your first few dozen battles can be easily won by just tapping STRIKE. Batman is thoroughly trained in all forms of martial arts, and his fluid combat proves this.